This is a great random plot generator I found on RPGnet by Matt Turnbull. Looks fun when your're out of ideas. There are several other random generators, sci fi and what not. Enjoy.
The plot in an RPG is often simply a MacGuffin, an entity
solely designed to get the players from point A to point B, with the journey
and the adventures along the way being the important part.
Many GMs don't have the inclination or the energy to come up
with complicated or involved plots. They're too busy with the minor details,
the dungeons and monsters to be faced along the way, the towns to be visited,
the challenges to be overcome. Who has time to create something solely to help
string all this together?
That's where the Random Plot Encounter Table comes in. If
you've ever played a Fantasy-genre RPG, I'm willing to bet you're familiar with
the concept of an Encounter Table. Basically put, it's a chart that you
reference a roll to, which determines an outcome, event, or encounter. In some
games, there are random tables for everything from town names to treasure
piles. What follows is a handy and easy to reference chart, to be used in the
creation of a random Fantasy-genre RPG plot.
The way this table works is almost like one of those
word-replacement games I won't mention due to copyright infringement concerns.
Let's just say it's like an angry person who opposes abbreviations of
conservatives. You replace the variables (whose value is determined by rolling
a D20 and referencing the appropriate random tables) in this phrase: We
need to rescue the A from the B, because he/she is the only one who knows the
location of the X of Y. We need to find it/them if we want to have a chance at
stopping the Z from D!
See, easy! At the bottom are some sample plots created by
this table. The charts are found below.
A:
- Princess
- Scholar
- King
of Thieves
- Court
Jester
- Librarian
- Pixie
Queen
- Queen
- King
- Town
Magistrate
- Daughter
of the Great Wizard
- Insane
Child
- Royal
Historian
- Court
Shaman
- Tribe's
Chief
- Town's
Cook
- Orphan
- Empress
- Seer
- Reformed
Villain
- Village
Idiot
B:
- Carnivorous
Dinosaur
- Dragon
- Dracolich
- Undead
Horde
- Lizard
People
- Earth
Elementals
- Orcs
- Bandit
King
- Cannibals
- Mutated
Forest
- Merfolk
- Evil
Wizard
- Demon
Lord
- Neighboring
Kingdom's Prison
- Dark
Amulet's Power
- Himself/Herself/Themselves!
- mind-control
spell
- Cave-Dwellers
- Dark
Council
- Gallows
X:
- Gem
- Sword
- Dirk
- Amulet
- Spell
- Scroll
- Tablet
- Statuette
- Eye
- Heart
- Bow
- Arrows
- Writ
- Word
- Winged
Boots
- Jewel
- Potion
- Council
- Sand
- Helm
Y:
- Darkness
- Light
- Death
- Power
- Prophecy
- Omens
- Awakening
- Hawk
Sight
- Beauty
- Obedience
- Antiquity
- Divinity
- The
Holy
- Righteous
Indignation
- Flight
- The
Sun
- The
Moons
- The
Heavens
- Fortune
- Yore
Z:
- Elder
God
- Forces
of Evil
- Ones
who watch from the edge of the world
- Beings
of Pure Chaos
- Mage
Lord
- Lich's
King
- Beings
of the Outer Worlds
- Neighboring
Kingdom's Leader
- Childlike
Queen of the Undead
- Roll
on Table B again, re-roll if a location is rolled.
- Horseman
of The End Times
- Wrath
of the Divine
- Kings
of the Night
- Roll
on Table A again, re-roll if the same result as was rolled orignally for A
is rolled.
- Sun-Dwellers
- Creatures
that crawled out of the meteor
- Underworlds's
Guardian
- Last
of its kind
- Oldest
of the Elementals
- Inventor,
driven insane by his own genius
D:
- Poisoning
the Water Supply
- Destroying
the last hope for peace
- Devouring
the world
- Plunging
the world into perpetual night
- Opening
a terrible portal
- Summoning
his/her/their true leader to our world
- Leading
all of the children into the ocean
- Eradicating
life as we know it
- Turning
everyone into stone
- Causing
the greatest unnatural disaster ever seen in this kingdom
- Creating
a rift in space and time that could prove to be the end of all that is
known
- Spawning
his/her/their twisted progeny
- Being
used as the vessel(s) that bring the ultimate evil to this world
- Killing
the world-famous diplomat who is our last chance at peace
- Unleashing
a plague that could kill millions
- Toppling
the kingdom's government
- Causing
a famine the kind of which has never been felt by these people
- From
capturing the (roll on A again, re-roll if the same result as was rolled
orignally or subsequently for A is rolled.) and forcing him/her to help
him/her/them
- Bringing
about his/her/their treacherous rule
- Reaching
the fruition of his/her/their terrible scheme
So, that's it. Not too hard, and the results can be very
useful indeed. Here's some examples as rolled from above:
We need to rescue the King from the Merfolk, because he
is the only one who knows the location of the Tablet of Prophecy. We need to
find it if we want to have a chance at stopping the Beings of the Outer World
from Turning everyone into stone!
We need to rescue the Pixie Queen from the Dark Amulet's
Power, because she is the only one who knows the location of Powder of Light.
We need to find it if we want to have a chance at stopping the Inventor, driven
insane by his own genius from Poisoning the Water Supply!
No comments:
Post a Comment