I've
been thinking about optional combat and armor rules for awhile now, but I've
never found the time to put pen to paper. When I used to play the Stormbringer and
Elric! Roleplaying games, they had a damage reduction system with the
armor. If you were struck in combat, you
would roll your armor dice and the result was the reduction you took in
damage. Some armor rolled a 1d6-1 and so
on and so forth. The idea I have is
classify armor by type, such as light, medium and heavy. Light armor would reduce damage by 1d4-1,
medium 1d6-1 and heavy 1d8-1. Shields
would not act as damage reduction, but would affect the to hit factor mentioned
below.
Now
with this system, you would have to rework the to hit system just a bit. For this, I would use the base to hit number
of 10 and add your DEX bonus, shield bonus and any other situational modifiers
such as cover or concealment.
To
hit ≥ 10 +
DEX + Shield + Situational Modifiers
Armor Type
|
Damage Reduction w/o Helmet
|
Damage Reduction with Helmet
|
Light Armor…Padded, hide,
leather
|
1d4-1
|
1d4
|
Medium Armor…Chain, Scale
|
1d6-1
|
1d6
|
Heavy Armor…Plate, Full
Plate
|
1d8-1
|
1d8
|
This
is just a rough draft and I’ll expand upon it in later posts.
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