This is not a d20 system, but a nifty simple 2d6 system that has a lot of potential. It's very rules light, but has enough meat on it to expand upon it and have a long term campaign. It's called Dimensional Militia by Andrew Shields based on the work by Brendan and Jack Shear. Good work guys, I like it.
Dimensional Militia
The Mad Irishman's Machinations
Retro Roleplaying goodness!
Wednesday, January 16, 2013
Tuesday, January 8, 2013
Home brew Class: The Falconer
This is a fighter subclass, based off the ranger called the Falconer. The Falconer of course fights in tandem with a...you guessed it, falcon. The class is a bit powerful, but I think it will be fun to play. You can use this for any d20 system, but I designed it for Swords & Wizardry.
Falconer (Fighter sub class)
You are a Falconer, trained in the art of martial combat as well
as falconry. You and your trained falcon
fight as a team. You call use all
weapons and armor, but you prefer to stay mobile and unencumbered with heavy
armor and weapons. The Falconer prefers
to fight from a distance while his falcon distracts his opponents, leaving him
open to attack unopposed. The Falconer has raised his falcon from birth
and trained it as a weapon. The falcon
will fight for the Falconer and sacrifice its life for its handler. The falcon can also help with foraging,
helping find food for the Falconer, such as small animals (rodents, rabbits).
Prime Attribute: Strength, 13+ (5% experience)
Hit Dice: 1d8/level (Gains 3 hp/level after 9th.)
Armor/Shield Permitted: May wear light or medium armor.
Weapons Permitted: Any.
Falconer Class Abilities
Establish Stronghold (9th): At ninth level, a Falconer may establish
a stronghold and attract a body of loyal Rangers, Falconers and Woodsmen who will
swear fealty to him. Most likely, the protection of a fort will attract
villagers, and the Falconer will become a feudal Lord, Baron, Bandit King or
Leader or Highwaymen.
Multiple Attacks:
Against creatures with less than one full hit die, a Falconer makes one attack
per level each round with a ranged weapon.
Ranged Weapon
Proficiency: The Falconer receives a +1
to attack and a +1 to damage with a ranged weapon of their choice.
Falcon Ally: Falcon: HD 1+2 (10); AC 6[13];
Atk 2 claws (1d6), beak (1d4); Move 30; Save 15; Special: distract enemy, if
the falcon makes a successful attack, the enemies AC is reduced by 2 for the
round.
Falconer Advancement
Level
|
Experience
|
Hit Dice
|
Saving Throw
|
1
|
0
|
1
|
16
|
2
|
2,000
|
2
|
15
|
3
|
4,000
|
3
|
14
|
4
|
8,000
|
4
|
13
|
5
|
16,000
|
5
|
12
|
6
|
32,000
|
6
|
11
|
7
|
64,000
|
7
|
10
|
8
|
128,000
|
8
|
9
|
9
|
256,000
|
9
|
8
|
10
|
350,000
|
+3 hp
|
7
|
11
|
450,000
|
+6 hp
|
6
|
12
|
550,000
|
+9 hp
|
6
|
13
|
650,000
|
+12 hp
|
6
|
14
|
750,000
|
+15 hp
|
6
|
15
|
850,000
|
+18 hp
|
6
|
16
|
950,000
|
+21 hp
|
6
|
17
|
1,050,000
|
+24 hp
|
6
|
18
|
1,150,000
|
+27 hp
|
6
|
19
|
1,250,000
|
+30 hp
|
6
|
20
|
1,350,000
|
+33 hp
|
6
|
21+
|
+100,000
|
+3 hp/level
|
6
|
Monday, January 7, 2013
Random Plot Generator 1 by Matt Turnbull
This is a great random plot generator I found on RPGnet by Matt Turnbull. Looks fun when your're out of ideas. There are several other random generators, sci fi and what not. Enjoy.
The plot in an RPG is often simply a MacGuffin, an entity
solely designed to get the players from point A to point B, with the journey
and the adventures along the way being the important part.
Many GMs don't have the inclination or the energy to come up
with complicated or involved plots. They're too busy with the minor details,
the dungeons and monsters to be faced along the way, the towns to be visited,
the challenges to be overcome. Who has time to create something solely to help
string all this together?
That's where the Random Plot Encounter Table comes in. If
you've ever played a Fantasy-genre RPG, I'm willing to bet you're familiar with
the concept of an Encounter Table. Basically put, it's a chart that you
reference a roll to, which determines an outcome, event, or encounter. In some
games, there are random tables for everything from town names to treasure
piles. What follows is a handy and easy to reference chart, to be used in the
creation of a random Fantasy-genre RPG plot.
The way this table works is almost like one of those
word-replacement games I won't mention due to copyright infringement concerns.
Let's just say it's like an angry person who opposes abbreviations of
conservatives. You replace the variables (whose value is determined by rolling
a D20 and referencing the appropriate random tables) in this phrase: We
need to rescue the A from the B, because he/she is the only one who knows the
location of the X of Y. We need to find it/them if we want to have a chance at
stopping the Z from D!
See, easy! At the bottom are some sample plots created by
this table. The charts are found below.
A:
- Princess
- Scholar
- King
of Thieves
- Court
Jester
- Librarian
- Pixie
Queen
- Queen
- King
- Town
Magistrate
- Daughter
of the Great Wizard
- Insane
Child
- Royal
Historian
- Court
Shaman
- Tribe's
Chief
- Town's
Cook
- Orphan
- Empress
- Seer
- Reformed
Villain
- Village
Idiot
B:
- Carnivorous
Dinosaur
- Dragon
- Dracolich
- Undead
Horde
- Lizard
People
- Earth
Elementals
- Orcs
- Bandit
King
- Cannibals
- Mutated
Forest
- Merfolk
- Evil
Wizard
- Demon
Lord
- Neighboring
Kingdom's Prison
- Dark
Amulet's Power
- Himself/Herself/Themselves!
- mind-control
spell
- Cave-Dwellers
- Dark
Council
- Gallows
X:
- Gem
- Sword
- Dirk
- Amulet
- Spell
- Scroll
- Tablet
- Statuette
- Eye
- Heart
- Bow
- Arrows
- Writ
- Word
- Winged
Boots
- Jewel
- Potion
- Council
- Sand
- Helm
Y:
- Darkness
- Light
- Death
- Power
- Prophecy
- Omens
- Awakening
- Hawk
Sight
- Beauty
- Obedience
- Antiquity
- Divinity
- The
Holy
- Righteous
Indignation
- Flight
- The
Sun
- The
Moons
- The
Heavens
- Fortune
- Yore
Z:
- Elder
God
- Forces
of Evil
- Ones
who watch from the edge of the world
- Beings
of Pure Chaos
- Mage
Lord
- Lich's
King
- Beings
of the Outer Worlds
- Neighboring
Kingdom's Leader
- Childlike
Queen of the Undead
- Roll
on Table B again, re-roll if a location is rolled.
- Horseman
of The End Times
- Wrath
of the Divine
- Kings
of the Night
- Roll
on Table A again, re-roll if the same result as was rolled orignally for A
is rolled.
- Sun-Dwellers
- Creatures
that crawled out of the meteor
- Underworlds's
Guardian
- Last
of its kind
- Oldest
of the Elementals
- Inventor,
driven insane by his own genius
D:
- Poisoning
the Water Supply
- Destroying
the last hope for peace
- Devouring
the world
- Plunging
the world into perpetual night
- Opening
a terrible portal
- Summoning
his/her/their true leader to our world
- Leading
all of the children into the ocean
- Eradicating
life as we know it
- Turning
everyone into stone
- Causing
the greatest unnatural disaster ever seen in this kingdom
- Creating
a rift in space and time that could prove to be the end of all that is
known
- Spawning
his/her/their twisted progeny
- Being
used as the vessel(s) that bring the ultimate evil to this world
- Killing
the world-famous diplomat who is our last chance at peace
- Unleashing
a plague that could kill millions
- Toppling
the kingdom's government
- Causing
a famine the kind of which has never been felt by these people
- From
capturing the (roll on A again, re-roll if the same result as was rolled
orignally or subsequently for A is rolled.) and forcing him/her to help
him/her/them
- Bringing
about his/her/their treacherous rule
- Reaching
the fruition of his/her/their terrible scheme
So, that's it. Not too hard, and the results can be very
useful indeed. Here's some examples as rolled from above:
We need to rescue the King from the Merfolk, because he
is the only one who knows the location of the Tablet of Prophecy. We need to
find it if we want to have a chance at stopping the Beings of the Outer World
from Turning everyone into stone!
We need to rescue the Pixie Queen from the Dark Amulet's
Power, because she is the only one who knows the location of Powder of Light.
We need to find it if we want to have a chance at stopping the Inventor, driven
insane by his own genius from Poisoning the Water Supply!
Sunday, January 6, 2013
Cudgel the Wicked
Cudgel the Wicked (Orc)
Armor Class: 15 (12)
Hit Dice: 3
No. of Attacks: 2 weapon
Damage: 1d8 or by weapon (Maul 1d10)
Movement: 40'
Save As: Fighter: 2
Morale: 10
Treasure Type: D
XP: 200
Cudgel the Wicked is a large and nasty Orc. His skin is dark green and he wears thick hide armor. He carries the heads of his victims as trophies on his armor and his tusks are broken. He carries a large maul as his weapon of choice, but has no qualms using his hands. He has been wandering the borderland with his band, looting and pillaging villages along the way. Cudgel sets up camp either in caves or densely canopied woods in the daytime. He wanders in the evening times and camps in the daylight. At any given time, Cudgel is accompanied by 1d6 Orcs while looting, if encountered in camp, roll 1d12 for number of Orcs.
Alternate Combat Resolution System
I've always wanted to make my OD&D games more like a swashbuckler movie, where characters strike and parry back and forth. The problem with that is combat can take quite awhile and slow game play down, defeating the purpose of a rules lite system. One option I've been mulling around is an opposed roll system for melee combat.
Basically, both combatants would roll a d20 and whoever rolled the highest, won the combat and possibly damaged their opponent. Each combatant would use there base attack value to the d20 opposed roll.
You can also use a system where you add a bonus to damage for however many points a combatant beats the other. I think for every five points over, add +1 to the damage roll.
Basically, both combatants would roll a d20 and whoever rolled the highest, won the combat and possibly damaged their opponent. Each combatant would use there base attack value to the d20 opposed roll.
Argyle the fighter has a +4 base attack value and he's facing off against a large and mean looking Orc. The Orc has a +2 to his base attack value. Both combatants roll a d20, add their base attack values and compare the results. Argyle rolls a 15+4=19. The Orc rolls a 12+2=14. Argyle wins the roll by 5. Argyle and the Orc go back and forth, trading blows and ringing steel against steel, but Argyle is victorious. Argyle would roll his damage and subtract it from the Orcs health. Minus any damage reduction the Orc may have (see earlier post on Damage Reduction).
You can also use a system where you add a bonus to damage for however many points a combatant beats the other. I think for every five points over, add +1 to the damage roll.
Attack Roll Greater By
|
Damage Bonus
|
1 - 4
|
+1
|
5 - 9
|
+2
|
10 - 14
|
+3
|
15 -19
|
+4
|
20 +
|
+5
|
Ranged combat can be the same, as long as the defender is aware of the ranged attack. If not aware, use the formula 10+DEX+Modifiers as the difficultly. My optional armor rules would be in play here.
More to follow, once I iron out the kinks.
Optional Armor Rules
I've
been thinking about optional combat and armor rules for awhile now, but I've
never found the time to put pen to paper. When I used to play the Stormbringer and
Elric! Roleplaying games, they had a damage reduction system with the
armor. If you were struck in combat, you
would roll your armor dice and the result was the reduction you took in
damage. Some armor rolled a 1d6-1 and so
on and so forth. The idea I have is
classify armor by type, such as light, medium and heavy. Light armor would reduce damage by 1d4-1,
medium 1d6-1 and heavy 1d8-1. Shields
would not act as damage reduction, but would affect the to hit factor mentioned
below.
Now
with this system, you would have to rework the to hit system just a bit. For this, I would use the base to hit number
of 10 and add your DEX bonus, shield bonus and any other situational modifiers
such as cover or concealment.
To
hit ≥ 10 +
DEX + Shield + Situational Modifiers
Armor Type
|
Damage Reduction w/o Helmet
|
Damage Reduction with Helmet
|
Light Armor…Padded, hide,
leather
|
1d4-1
|
1d4
|
Medium Armor…Chain, Scale
|
1d6-1
|
1d6
|
Heavy Armor…Plate, Full
Plate
|
1d8-1
|
1d8
|
This
is just a rough draft and I’ll expand upon it in later posts.
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