Tuesday, January 8, 2013

Home brew Class: The Falconer



This is a fighter subclass, based off the ranger called the Falconer.  The Falconer of course fights in tandem with a...you guessed it, falcon.  The class is a bit powerful, but I think it will be fun to play.  You can use this for any d20 system, but I designed it for Swords & Wizardry.

Falconer (Fighter sub class)
You are a Falconer, trained in the art of martial combat as well as falconry.  You and your trained falcon fight as a team.  You call use all weapons and armor, but you prefer to stay mobile and unencumbered with heavy armor and weapons.  The Falconer prefers to fight from a distance while his falcon distracts his opponents, leaving him open to attack unopposed.    The Falconer has raised his falcon from birth and trained it as a weapon.  The falcon will fight for the Falconer and sacrifice its life for its handler.  The falcon can also help with foraging, helping find food for the Falconer, such as small animals (rodents, rabbits).

Prime Attribute: Strength, 13+ (5% experience)
Hit Dice: 1d8/level (Gains 3 hp/level after 9th.)
Armor/Shield Permitted: May wear light or medium armor.
Weapons Permitted: Any.

Falconer Class Abilities
Establish Stronghold (9th): At ninth level, a Falconer may establish a stronghold and attract a body of loyal Rangers, Falconers and Woodsmen who will swear fealty to him. Most likely, the protection of a fort will attract villagers, and the Falconer will become a feudal Lord, Baron, Bandit King or Leader or Highwaymen.

Multiple Attacks: Against creatures with less than one full hit die, a Falconer makes one attack per level each round with a ranged weapon.

Ranged Weapon Proficiency:  The Falconer receives a +1 to attack and a +1 to damage with a ranged weapon of their choice.

Falcon Ally: Falcon: HD 1+2 (10); AC 6[13]; Atk 2 claws (1d6), beak (1d4); Move 30; Save 15; Special: distract enemy, if the falcon makes a successful attack, the enemies AC is reduced by 2 for the round.

Falconer Advancement

Level

Experience

Hit Dice

Saving Throw

1

0

1

16

2

2,000

2

15

3

4,000

3

14

4

8,000

4

13

5

16,000

5

12

6

32,000

6

11

7

64,000

7

10

8

128,000

8

9

9

256,000

9

8

10

350,000

+3 hp

7

11

450,000

+6 hp

6

12

550,000

+9 hp

6

13

650,000

+12 hp

6

14

750,000

+15 hp

6

15

850,000

+18 hp

6

16

950,000

+21 hp

6

17

1,050,000

+24 hp

6

18

1,150,000

+27 hp

6

19

1,250,000

+30 hp

6

20

1,350,000

+33 hp

6

21+

+100,000

+3 hp/level

6





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